Air Tribesman



The Tribesman psychically directs air molecules. Can compose burst of winds, spawn tornadoes, and even siphon the air out of a villain’s lungs. Can generate breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Limitations

 * Ineffective in a vacuum
 * Can’t control air temperature
 * They have hardly any affect on the element of earth.
 * Atmosphere must be present.

Applications

 * Typhokinesis: to control smoke
 * Exnomophis: to change the atoms in the air
 * Air Blade: A quick jet of air to cut things
 * Air Momentum: Manipulating objects by moving the air around it.
 * Tornado: Create damaging Cyclones.
 * Air Shield: Make shields of wind for protection.
 * Flight: Self-propulsion with wind.
 * Air spheres: Remove all the air from or bring all the air to a single spot
 * Atmosphere Control: Push around clouds