Fire Tribesman



Fire Tribesmans are capable of generating flames from their current ambient without precedence or motive, not requiring the consumption of oxygen or combustible objects to maintain the flames. Tribesmans are able to increase the temperature in their proximity, create flames, and endure extreme heat and flame without being harmed.

The ability may allow Tribesmans to hurl fire at targets, incinerate most flammable objects, produce flame blasts, and deplete a surrounding of enriched oxygen. Can stimulate the ambient to form large fire balls and flames from at middle and higher power levels.

Advanced Tribesmans can make flames move as well as whether to a certain extent making it hotter within a certain range, and thus create advantages for the Tribesman. Some Tribesmans can heat objects up (i.e. cold liquids in container).

Usages

 * Create balls of fire
 * Ignite large wildfires
 * Commence/extinguish fires
 * Breathe fire
 * Use pure thermal energy as a defensive barrier that vaporizes nearby projectiles
 * Shoot pinpoint flames through finger
 * Sense heat source
 * Cut through objects with fire
 * Manipulate temperature by thought
 * Melt any object or food like chocolate, ice, glass etc
 * Sense the heat presence of others
 * Throw blasts of heat energy (heat waves)
 * Throw whirling discs of fire and heat
 * Absorb heat from target/opponents
 * Melt objects by multiplying their heat
 * Create rings of fire
 * Control dangerous infernos
 * Flame based force fields
 * Take the form of fire on any object
 * Form/Control fireworks
 * Soften/Melt metal
 * Use fire shields to reflect attacks
 * create wildfires, infernos, and heat waves at will
 * Draw in and absorb the heat from others
 * create whips of fire
 * create a dome-shaped shield of fire
 * literally become a burning being of pure fire and flame
 * Create pillars of fire